![]() I want to share this wonderful testimony to the people who are in the same problem that i was before i meant Dr okoni. Gamers had a lot of problems with Superman 64 if your only problem was that you were not playing as a dragon, then Dragon Master Spell Caster might be the game for you. It also doesn't help that this mode calls to mind all too easily the "Solve My Maze" sections of Superman 64.both in concept and control-unreliability. Without a radar screen or directional indication of where the orbs might be, this can get frustrating very fast. ![]() You need to fly through all of the orbs within a minute and a half if you don't, you will start the level over again. While this is obviously an attempt to introduce some varied gameplay to Dragon Master, it's even more tedious than the succession of identical boss fights. Between battles, you will be asked to fly through a series of orbs, after which a book will appear collect the book and add another component to your arsenal of spells. It's a nice (and essential) feature in theory, but in practice, it's shockingly little help. ![]() Often my dragon would resort to spiralling mindlessly toward the ground as he attempted to lock on to something that he couldn't find, and other times he'd lock dead-ahead onto something, only for me to see the enemy swoop in on me from behind. Pressing C on the Nunchuk will, ostensibly, keep you locked on to your opponent, but the failure rate for this feature seems to be extraordinarily high. Couldn't we have had a radar or something at least? But the unfortunate fact that you can't see your enemy cannot be repeated enough it's simply not worth mixing spells when you're not even sure your opponent is in front of you anymore. The mixing of abilities should have led to more complex combat experiences, and it's great to see that the attempt was made. This is, to be frank, a really cool idea. Once you've launched that spell, you can press a second (or even third) direction, causing the spells to mix, forming a unique attack. You press a direction on the D-pad to launch an elemental spell. The spell casting is a little more complicated. (Also, if you fly forward while breathing fire you can out-run it, and it looks like your dragon is lighting his farts.) The problem, again, is that you can't see your opponent, and because the camera remains fixed at all times at a Proctologist's-Eye-View, you don't even know how far your fire is reaching out ahead of you. Using the fire-breath is easy: a press of the A button is all it takes, and you can hold the button for continuous fire. (An option to reconfigure the controls would have been sorely welcome, but the closest thing we get is the ability to invert them, so that "up" is read as "down" and vice versa.) Motions and thrusts are frequently not read at all, so your best bet is just to hold B and swing the Wii remote around randomly until something registers. However the motion sensitivity here is no better than the Nunchuk's.and, surprisingly, it might even be a bit worse. There are the titular spells of course - each of which you can charge by holding down a particular direction on the D-pad - there is the obligatory fire-breath attack, and there is a close-quarters melee attack.Īctually, in theory at least, there are four different melee attacks, depending upon the direction in which you swipe the Wii remote while holding B. Nevertheless, you have a few different attacks you can use. There are no other enemies, and you can think of this game as a series of boss fights.in which all of the bosses fight identically and the same strategies work against each. Your goal in the combat stages is to take down the opposing dragon who makes this stage its home.
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